If you want to use it in a production environment you should use volumes bound to the Docker host If you want to test it on a Docker server you can easily run: sudo docker run /minetest/minetest/server: /minetest/minetest/server: (current commit id). /minetest/minetest/server: (current branch or current tag)./minetest/minetest/server:latest (latest build).Images are built on each commit and available using the following tag scheme: We provide Minetest server Docker images using the GitLab mirror registry. Location_of_exe/./nf and also location_of_exe/././nf A run-in-place build will look for the configuration file in.A specific file can be specified on the command line:.This file is created by closing Minetest for the first time.Worlds can be found as separate folders in: user/worlds/ Configuration file user = Contents/User or ~/Library/Application Support/minetest or $MINETEST_USER_PATH.user = ~/.minetest or $MINETEST_USER_PATH.user = %APPDATA%\Minetest or %MINETEST_USER_PATH%.share = C:\Program Files\Minetest (Depends on the install location).bin = C:\Program Files\Minetest\bin (Depends on the install location).Games may add special features)ĭisable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) Pause menu/abort/exit (pauses only singleplayer game)Įnable/disable fly mode (needs fly privilege)Įnable/disable fast mode (needs fast privilege)Įnable/disable noclip mode (needs noclip privilege)Īux1 (Move fast in fast mode. Some can be changed in the key config dialog in the settings tab. Table of ContentsĪll controls are re-bindable using settings. If you downloaded the Minetest Engine source code in which this file isĬontained, you probably want to download the Minetest Game Minetest is a free open-source voxel game engine with easy modding and game creation.Ĭopyright (C) 2010-2022 Perttu Ahola contributors (see source file comments and the version control log) In case you downloaded the source code Split compilation instructions from README.md ( #13457) Update clang-tidy configuration and scriptsįix: don't send the whole local context to the docker imageĬut back on Gitlab-ci & misc pipeline updatesĪdd `math.round` and fix `vector.round` ( #10803)Īdd missing optional dependencies to Container Image ( #12914) Use scoped app storage on Android ( #11466) Release invlist resizelock while doing the recursive callback in move_somewhere mode ( #13470)Īdd a worlds_here.txt file in the worlds folder and update. Update mods_here.txt to mention installing mods via CDB ( #11876) ZIP TAR.GZ rubenwardy bc4fc6d648 Fix shadows dropdown and clean up shader settings ( #13481)Īndroid: Minor Code Improvements ( #13342)įix shadows dropdown and clean up shader settings ( #13481)įix missing shadows when sun tilt is zeroĪdd `ttings` to CSM API and allow CSMs to provide `settingtypes.txt` ( #12131)Īlways build locale files in CMAKE_SOURCE_DIR if building RUN_IN_PLACE ( #13272)įully remove bitmap font support ( #11863)Īdd ability to override item images using meta ( #12614)ĪppImageBuilder.yml: add script section and update to Jammy ( #13078)
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